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  • Description Cards: Storytellers Deck - Creative Inspiration for Writers, Storytellers and GMs. Contains 80 Cards.

Description Cards: Storytellers Deck - Creative Inspiration for Writers, Storytellers and GMs. Contains 80 Cards.

8.00
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Description Cards: Storytellers Deck - Creative Inspiration for Writers, Storytellers and GMs. Contains 80 Cards.

8.00

This 80-card deck is filled with inspiring ways to describe the delicate nuances of your world. Each card contains action words to spark the imagination, followed by multiple examples of their use.

Broken up into 6 individual sets, each set is separately illustrated by Rafael Dorsz and printed on large 4.25” x 2.75” (Tarot-sized) cards.

The 80 Cards are broken down into 6 sets, they are: 

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Ill Intent Cards: (12 Cards)

We Love Villains.

Certain keywords like "murderous" carries with it ill intent. You will find herein, inspiring and unique ways to describe the wicked, foul or villainous characters in your story with the simple use of key venomous words. Each keyword comes with two brief examples. The first, an example introduction of a character using the keyword and the second example illustrates an assault using the same keyword. Use both examples to set the tone of your villain or antagonist.  

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Expressions Cards: (12 Cards)

Expressions, Emotions, Reactions and Feelings.

Each card contains a list of physical and emotional clues characters can display while experiencing feelings, such as anxiety or fear. This set of tarot-sized cards helps address one of the prevalent challenges for writers: How to put into words a person's emotional state and how this emotional state might manifest itself physically. Each card contains an emotion or expression along with a series of bodily signs that will give your audience a unique, compelling way to understand the emotion.

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Character Distinctions Cards: (12 Cards)

The First Step to Making Your Characters  Instantly Memorable.

Rather than giving your audience a long, detailed description of a character’s height, build, facial features, and clothing, it’s best to just show the “essence” of the character, including his personality or state of mind, as perceived by the viewer, through a few well-chosen details. These well-chosen details are presented in tarot-card sized cards that list adjectives, keywords and example descriptions on how to creatively use them all.

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Environment Cards: (12 Cards)

Describe Memorable Landscapes

It’s important to give your audience (readers or fellow gamers) a sense of place.  That is, a landscape they can identify with and/or visualize. The difficultly here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape.  This is exactly what these cards provide--distinguishable moments, marks and features of the following landscapes: Swamps,  Mountains,  Deserts/Plains and Forests. Yep, thoughtful descriptions of sights smells, sounds and sensations from mountains, swamps, deserts and forests.

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Pain Cards: (12 Cards)

How Do You Describe Pain?

Find scores of well-written examples and key words on how to describe various levels of pain to your audience. For writers and Gamemasters (GMs) it's difficult to convey pain, and even specific types of pain, to an audience who's comfortably sitting at home in an easy chair or around a gaming table. The Pain Cards attempt to help writers, storytellers and GMs in this regard by providing adjectives and key words that can be used to convey pain.  With each word there are two separate examples on the use of the words--one example more severe than the next.  Use these keywords and inspiring examples to covey pain in a unique and compelling way.

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Labyrinth Cards: (12 Cards)

Great help on Describing Labyrinths, dungeon and underground settings. The difficulty with an underground setting such as a dungeon, is after a short while the rooms and halls begin to sound similar. This is normally because it is hard to come up with fresh distinguishable features for every room and hallway. Coming to the rescue, are these 12 cards. In these cards you will find dozens of examples which describe noteworthy moments, marks and clues in the underground, dungeons or labyrinths.

 

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This 80-card deck is filled with inspiring ways to describe the delicate nuances of your world. Each card contains action words to spark the imagination, followed by multiple examples of their use.

Broken up into 6 individual sets, each set is separately illustrated by Rafael Dorsz and printed on large 4.25” x 2.75” (Tarot-sized) cards.

The 80 Cards are broken down into 6 sets, they are: 

----------------------------------------------------------------------

Ill Intent Cards: (12 Cards)

We Love Villains.

Certain keywords like "murderous" carries with it ill intent. You will find herein, inspiring and unique ways to describe the wicked, foul or villainous characters in your story with the simple use of key venomous words. Each keyword comes with two brief examples. The first, an example introduction of a character using the keyword and the second example illustrates an assault using the same keyword. Use both examples to set the tone of your villain or antagonist.  

----------------------------------------------------------------------

Expressions Cards: (12 Cards)

Expressions, Emotions, Reactions and Feelings.

Each card contains a list of physical and emotional clues characters can display while experiencing feelings, such as anxiety or fear. This set of tarot-sized cards helps address one of the prevalent challenges for writers: How to put into words a person's emotional state and how this emotional state might manifest itself physically. Each card contains an emotion or expression along with a series of bodily signs that will give your audience a unique, compelling way to understand the emotion.

----------------------------------------------------------------------

Character Distinctions Cards: (12 Cards)

The First Step to Making Your Characters  Instantly Memorable.

Rather than giving your audience a long, detailed description of a character’s height, build, facial features, and clothing, it’s best to just show the “essence” of the character, including his personality or state of mind, as perceived by the viewer, through a few well-chosen details. These well-chosen details are presented in tarot-card sized cards that list adjectives, keywords and example descriptions on how to creatively use them all.

----------------------------------------------------------------------

Environment Cards: (12 Cards)

Describe Memorable Landscapes

It’s important to give your audience (readers or fellow gamers) a sense of place.  That is, a landscape they can identify with and/or visualize. The difficultly here is placing a feature, a moment or a mark on the landscape that's memorable and (more importantly) indigenous to the landscape.  This is exactly what these cards provide--distinguishable moments, marks and features of the following landscapes: Swamps,  Mountains,  Deserts/Plains and Forests. Yep, thoughtful descriptions of sights smells, sounds and sensations from mountains, swamps, deserts and forests.

----------------------------------------------------------------------

Pain Cards: (12 Cards)

How Do You Describe Pain?

Find scores of well-written examples and key words on how to describe various levels of pain to your audience. For writers and Gamemasters (GMs) it's difficult to convey pain, and even specific types of pain, to an audience who's comfortably sitting at home in an easy chair or around a gaming table. The Pain Cards attempt to help writers, storytellers and GMs in this regard by providing adjectives and key words that can be used to convey pain.  With each word there are two separate examples on the use of the words--one example more severe than the next.  Use these keywords and inspiring examples to covey pain in a unique and compelling way.

----------------------------------------------------------------------

Labyrinth Cards: (12 Cards)

Great help on Describing Labyrinths, dungeon and underground settings. The difficulty with an underground setting such as a dungeon, is after a short while the rooms and halls begin to sound similar. This is normally because it is hard to come up with fresh distinguishable features for every room and hallway. Coming to the rescue, are these 12 cards. In these cards you will find dozens of examples which describe noteworthy moments, marks and clues in the underground, dungeons or labyrinths.

 


Our PDF Features:

 The Description Cards Storyteller’s Deck PDF - Which features all the cards in one easy to browse document, also contains the following features:

1. Indexed: PDF contains a full Index for the entire suite of cards.

2. Searchable: PDF is not just images of the cards, but contains fully searchable text.

3. Selectable: Each Action Word and Description can be selected, highlighted or copied out of the PDF.

4. Blank Cards: The background images of all the cards are provided within the PDF. This allows you to print out blank cards and fill in your own Action Words, Descriptions or Notes.

5. Layered PDF: There are some decorative items (like the color bars) within the presentation of the cards which you can choose not to print by unselecting the adobe layer.

6. Cutlines: The PDF is designed for you to cut out the cards from your printed 8 1/2 x 11 sheet. Therefore we provide cutlines to help you line up your scissors or cutting board.

Please Note: This PDF is designed for you to print out the cards and although you can, this PDF is not designed for on-screen-usage.