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PVP for Pathfinder TTRPG (Conflict PVP)

Advanced Team vs. Team (PVP) Mechanics for the Pathfinder RPG

In Conflict PvP, you are faced with an enemy with strengths similar to your own. Your chance to succeed boils down to your wits, guts, execution and luck ?in that precise order. So, if you think you have what it takes to outsmart real-world prey, then grab your dice bags, work on your own overconfident smirk and starting running with Conflict PvP!

Monster Description Cards (PDF)
$10.00

Monster Description Cards are extensive storytelling tools containing purposely unique flavor text to add realism or memorable characterization to creatures and their subsequent events. These cards provide keywords to spark your imagination and example phrases for their use. Written by novelists and organized by dungeon-masters, the cards are designed for quick on-the-fly use and inherently add randomization. T

Conflict PvP: Tactics and Teams Rulebook HARDCOVER with 2 BattleMaps
Sale Price: $5.00 Original Price: $30.00

Conflict PvP adds advanced team vs. team mechanics and rules to the Pathfinder RPG. Resulting in raw, brutal, yet governed competition! Play with a team or as gladiator styled individuals. Conflict offers scenarios suitable for both styles of play. These scenarios and rules are much more than just death-matches. Instead, matches are driven by scenarios with clearly defined objectives that must be completed in order to win. Plus, hidden movement is real in Conflict PvP, so don't even think about Metagaming it. 

Seasoned with over three years of experience in the trenches of PvP combat, this updated edition offers a whole slew of new material for your destructive pleasure:

  • 15 team vs. team combat matches
  • over 40 different match variants
  • 25 Map Elements for the players to summon to any battle-map
  • 12 Conflict Laws with which to alter the rules of the conflict
  • and over 40 statblocks of combat optimized characters, NPCs and monster

NEW PVP CAMPAIGN INTEGRATION

In this edition you will find organized lists of Plot Hooks, Magic Items, Artifacts, Rule Adjustments and Do?s and Don?ts for adding PvP elements to your existing Pathfinder Campaign. 

In Conflict PvP, you are faced with an enemy with strengths similar to your own. Your chance to succeed boils down to your wits, guts, execution and luck ?in that precise order. So, if you think you have what it takes to outsmart real-world prey, then grab your dice bags, work on your own overconfident smirk and starting running with Conflict PvP!

258 pgs | Hardbound | Full Color Interior | ISBN13: 978-0-9824507-6-5

Conflict PvP adds light-weight rules like the Battlepoint system, allowing players to measure their crazy character builds, while keeping combat fair and consistent for everyone.


More Than just Combat: Conflict-PvP is driven by Objectives and Goals, not kills (at least not always). There are 15 distinct Match Types. Some matches are focused on slaying and some are focused on strategy, where you'll need to work around and deceive your opponents to get the win.

Match Type: Snatch & Grab: Go out, grab an opponent from any of the opposing teams and drag him back alive to your Hallow to be interrogated.

Match Type, insurrection: Odd number of players? Have a few control the bad guys with a plan against other players.

Match Type, Regicide: Protect your king while trying to kill the opposing king.

Teamwork is a must! When players get together and plan their party composition (i.e. the number of wizards, fighters, thieves, etc..), plus execute their strategy, they are likely to take the prize. In Conflict PvP, teams that plan to win tend to win!

Page 174.Go out, grab an opponent from any of the opposing teams and drag him back alive to your Hallow to be interrogated

Hundreds of new ways to describe monster strikes in these familiar categories: Slashing, Piercing & Blunt.

Page 66. Map elements are boons, traps, items and creatures that players or teams can purchase and place strategically on the map to provide tactical advantages.

Hidden Movement is Real! You can't have player vs. player without stealth. Conflict PvP has figured this out with our Passcards. Passcards are sheets used to privately provide the Game Master or teammates with details of what a player is planning or where they are going. Passcards are used to quickly communicate both hidden movement and secret tactics.

Slip a Passcard and no one know except for you and the GM.

Conflict Battle Maps have coordinates to help with hidden movement.

Two Free Battlemaps with grid coordinates included with every rulebook.

You can sprinkle Conflict PvP into your campaign without ruining it! There are several sections throughout the book dedicated to adding a little PvP into existing and new campaigns. In fact, you’ll find organized lists of plot hooks, magic items, artifacts, rule adjustments, and dos and don’ts for adding PvP to your existing Pathfinder campaign, allowing this book to double as a terrific GM resource.

Conflict PvP integrates directly into the Pathfinder Roleplaying Game©, which means current players can step right into deadly competitions with their existing characters or one of the 30 pre-optimized characters the book provides.

Page 142. Add Conflict PvP to any Pathfinder Campaign with GM guidelines on how to handle defeated characters, experience points, and more.

Several well-organized lists of plot hooks, NPCs,magic items, artifacts, rule adjustments and dos and don’ts are added in, which means not only can GMs shake their campaigns up with PvP, but they also have another great resource for their traditional campaigns.

Conflict PvP: Tactics and Teams Rulebook HARDCOVER with 2 BattleMaps
Sale Price: $5.00 Original Price: $30.00

Conflict PvP adds advanced team vs. team mechanics and rules to the Pathfinder RPG. Resulting in raw, brutal, yet governed competition! Play with a team or as gladiator styled individuals. Conflict offers scenarios suitable for both styles of play. These scenarios and rules are much more than just death-matches. Instead, matches are driven by scenarios with clearly defined objectives that must be completed in order to win. Plus, hidden movement is real in Conflict PvP, so don't even think about Metagaming it. 

Seasoned with over three years of experience in the trenches of PvP combat, this updated edition offers a whole slew of new material for your destructive pleasure:

  • 15 team vs. team combat matches
  • over 40 different match variants
  • 25 Map Elements for the players to summon to any battle-map
  • 12 Conflict Laws with which to alter the rules of the conflict
  • and over 40 statblocks of combat optimized characters, NPCs and monster

NEW PVP CAMPAIGN INTEGRATION

In this edition you will find organized lists of Plot Hooks, Magic Items, Artifacts, Rule Adjustments and Do?s and Don?ts for adding PvP elements to your existing Pathfinder Campaign. 

In Conflict PvP, you are faced with an enemy with strengths similar to your own. Your chance to succeed boils down to your wits, guts, execution and luck ?in that precise order. So, if you think you have what it takes to outsmart real-world prey, then grab your dice bags, work on your own overconfident smirk and starting running with Conflict PvP!

258 pgs | Hardbound | Full Color Interior | ISBN13: 978-0-9824507-6-5

Customer and Warehouse Photos

Conflict PvP: Tactics and Teams Rulebook HARDCOVER with 2 BattleMaps
Sale Price: $5.00 Original Price: $30.00

Conflict PvP adds advanced team vs. team mechanics and rules to the Pathfinder RPG. Resulting in raw, brutal, yet governed competition! Play with a team or as gladiator styled individuals. Conflict offers scenarios suitable for both styles of play. These scenarios and rules are much more than just death-matches. Instead, matches are driven by scenarios with clearly defined objectives that must be completed in order to win. Plus, hidden movement is real in Conflict PvP, so don't even think about Metagaming it. 

Seasoned with over three years of experience in the trenches of PvP combat, this updated edition offers a whole slew of new material for your destructive pleasure:

  • 15 team vs. team combat matches
  • over 40 different match variants
  • 25 Map Elements for the players to summon to any battle-map
  • 12 Conflict Laws with which to alter the rules of the conflict
  • and over 40 statblocks of combat optimized characters, NPCs and monster

NEW PVP CAMPAIGN INTEGRATION

In this edition you will find organized lists of Plot Hooks, Magic Items, Artifacts, Rule Adjustments and Do?s and Don?ts for adding PvP elements to your existing Pathfinder Campaign. 

In Conflict PvP, you are faced with an enemy with strengths similar to your own. Your chance to succeed boils down to your wits, guts, execution and luck ?in that precise order. So, if you think you have what it takes to outsmart real-world prey, then grab your dice bags, work on your own overconfident smirk and starting running with Conflict PvP!

258 pgs | Hardbound | Full Color Interior | ISBN13: 978-0-9824507-6-5

 

Download your free Passcards PDF Here

 

The Role of Passcards™

Passcards™serve a specific purpose in Conflict Matches, but their design makes them useful for a number of other reasons. The primary purpose of a Passcard™ is to allow players to communicate their actions to the GM without revealing their strategy to the opposing team. Announcing out loud “I’m going to hide behind that corner and stab the next person to come down the hallway” defeats the purpose of preparing such an ambush.
Passcards™ also allow the GM and players to keep track of pertinent information, such as a character’s hit points, Armor Class, and Perception modifier. They also allow a player to ask the GM questions without betraying a particular intent. In addition, a Passcard™ keeps a mini-map, abbreviation list, and basic character information at the player’s fingertips, allowing for efficient tactical planning.

 

Passcards PDF with the “The Bathhouse” Battlemap

The Bathhouse: The Bathhouse battlemap depicts a Roman inspirited bath house equipped with steam rooms. A elegant place where people went to socialize privately, conduct underhanded business as well as the occasional assassination attempt. As they say, “Terrible things can occur in the most beautiful places. “

Get the “The bathhouse” BattleMap

Physical Map

Digital Version

 

Passcards PDF with the “Thieves’ Temple” Battlemap

The Thieves’ Temple is a backstabber's delight—full of columns that break line of sight and features high and low ground for tactical advantages. Also featuring one of the best TTRPG taunts of all time": “Hey Wizard! Summon a pony so you can kiss your Ass Goodbye!”

Get the Thieves’ Temple Battlemap

Digital Version

Physical Map

Thieves Temple Battlemap 24" x 36" with 1" grid. 
$10.00

The Thieves’ Temple is a backstabber's delight—full of columns that break line of sight and features high and low ground for tactical advantages. Also featuring one of the best TTRPG taunts of all time": “Hey Wizard! Summon a pony so you can kiss your Ass Goodbye!”


Ba
ttle maps is symmetric balance to provide incredible strategic combat. Each in-scale structure is well-thought out and strategically situated to add different tactical dimensions to each Conflict Match or gaming session. Though designed  for the Conflict PVP System, this map is versatile enough to be used with any roleplaying system that uses the standard 1 inch miniature grid (i.e., 3.5, 5e D&D, Star-Wars, Pathfinder). This map was designed at high resolution levels and is impressively clear. Top, bottom, and side coordinates are include for the use of . The coordinates are easy-to-read and easy-to-follow map points to add to the accuracy of your player's moves. A must have for all GMs (if we may say so ourselves! :)

Using the standard 1 inch miniature grid formation, the map is printed with the gridlines.

"We built some absolutely gorgeous RPG maps;I hope you enjoy them" - Mark M. Scott

Map Features

  • Double-Sided

  • Huge 24" x 36" Map

  • Draw right on the surface with water-based pens and markers.

  • Printed on 100# Text Stock (30% PCW /FSC Certified Recycled)

  • Fade-resistant Inks

  • UV Protected Glossy

  • Top, bottom, and side coordinates , easy-to-read and easy-to-track map points.

  • Wet/Dry erase friendly

Thieves' Temple Digtial battlemap
Sale Price: $2.99 Original Price: $5.00

The Thieves’ Temple is a backstabber's delight—full of columns that break line of sight and features high and low ground for tactical advantages. Also featuring one of the best TTRPG taunts of all time": “Hey Wizard! Summon a pony so you can kiss your Ass Goodbye!”

- Full color map in a single .jpg (versions with and without grid) 

  • Hi-resolution
    Supporting Virtual Table Top systems and includes:
    - 100DPI gridless .jpg map  
    - An RPTools MapTool VTT file (.rpmap).

 

Passcard PDF with the “Keeper’s Keep” Battlemap

Perfect for any TTRPG & Conflict RPG. This miniatures’ battlemap is symmetrically balanced to provide incredible strategic combat. Each in-scale structure is well-thought out and strategically situated to add different tactical dimensions to each Conflict Match or any TTRPG gaming session. Although, designed for the Conflict RPG, this map is versatile enough to be used with any gridbased roleplaying system.(i.e.,5e, Pathfinder).

Get the “Keeper’s Keep” Battlemap

Digital Version

The Keeper's Keep Digital Battlemaps (Grid & Gridless Files)
Sale Price: $2.99 Original Price: $5.00

This miniatures battle map is symmetric balance to provide incredible strategic combat. Each in-scale structure is well-thought out and strategically situated to add different tactical dimensions to each Conflict Match or gaming session. Though designed exclusively for the Conflict Roleplaying System, this map is versatile enough to be used with any roleplaying system that uses the standard 1 inch miniature grid (i.e., fate, 5e D&D, Pathfinder).

  • This map was designed at high resolution levels and is impressively clear. Providing a realistic three dimensional feel.

  • Can be used for Virtual Game Tables, Personal Printing or Overhead Projection right onto the game table

  • Using the standard 1 inch miniature grid formation, the map is printed with the gridlines or can be downloaded without gridlines.

Top, bottom, and side coordinates are include for the use of Passcards (Conflict Hidden Movement System). The coordinates are easy-to-read and easy-to-follow map points to add to the accuracy of your player’s moves. A must have for all GMs (if we may say so ourselves! :)

Playtested for the Conflict Roleplaying Game, this map has logged over 200 Hours of playtesting time.

So tactically speaking—the map flat out works!


What to add a virtual gaming table to the list or have a question? Sending an email is the best way to do it.

symmetric balance to provide incredible strategic combat. Each in-scale structure is well-thought out and strategically situated to add different tactical dimensions to each Conflict Match or gaming session. Though designed  for the Conflict PVP System, this map is versatile enough to be used with any roleplaying system that uses the standard 1 inch miniature grid (i.e., 3.5, 4e D&D, Star-Wars, Pathfinder). This map was designed at high resolution levels and is impressively clear. Top, bottom, and side coordinates are include for the use of . The coordinates are easy-to-read and easy-to-follow map points to add to the accuracy of your player's moves. A must have for all GMs (if we may say so ourselves! :)

Using the standard 1 inch miniature grid formation, the map is printed with the gridlines.

 

The Know Direction podcast is the number one source for Pathfinder news, reviews, and interviews, as well as convention coverage! Always stay informed with the latest Pathfinder info. Recorded LIVE twice monthly on our YouTube channel.
https://www.youtube.com/user/KnowDirectionShow

  • The host shared a very positive review of the Conflict PvP Rulebook.

Conflict PvP: Tactics and Teams Rulebook HARDCOVER with 2 BattleMaps
Sale Price: $5.00 Original Price: $30.00

Conflict PvP adds advanced team vs. team mechanics and rules to the Pathfinder RPG. Resulting in raw, brutal, yet governed competition! Play with a team or as gladiator styled individuals. Conflict offers scenarios suitable for both styles of play. These scenarios and rules are much more than just death-matches. Instead, matches are driven by scenarios with clearly defined objectives that must be completed in order to win. Plus, hidden movement is real in Conflict PvP, so don't even think about Metagaming it. 

Seasoned with over three years of experience in the trenches of PvP combat, this updated edition offers a whole slew of new material for your destructive pleasure:

  • 15 team vs. team combat matches
  • over 40 different match variants
  • 25 Map Elements for the players to summon to any battle-map
  • 12 Conflict Laws with which to alter the rules of the conflict
  • and over 40 statblocks of combat optimized characters, NPCs and monster

NEW PVP CAMPAIGN INTEGRATION

In this edition you will find organized lists of Plot Hooks, Magic Items, Artifacts, Rule Adjustments and Do?s and Don?ts for adding PvP elements to your existing Pathfinder Campaign. 

In Conflict PvP, you are faced with an enemy with strengths similar to your own. Your chance to succeed boils down to your wits, guts, execution and luck ?in that precise order. So, if you think you have what it takes to outsmart real-world prey, then grab your dice bags, work on your own overconfident smirk and starting running with Conflict PvP!

258 pgs | Hardbound | Full Color Interior | ISBN13: 978-0-9824507-6-5